Yoshi's Island: Super Mario Advance 3 | |
The North American boxart for Yoshi's Island: Super Mario Advance 3. | |
Developer | Nintendo |
Publisher | Nintendo |
Released | Game Boy Advance Japan: September 20, 2002 North America: September 24, 2002 Europe: October 11, 2002 Australia: March 2, 2006 3DS Virtual Console Australia: December 15, 2011 Japan, North America, Europe: December 16, 2011 |
Genre | Platformer |
Modes | Single player |
Platform(s) | Game Boy Advance Nintendo 2DS |
Media | |
Star rate |
Yoshi's Island: Super Mario Advance 3 is the Game Boy Advance remake of Super Mario World 2: Yoshi's Island. This game was released in 2002 (2001 in Japan, 2006 in Australia) and is notable for its various changes.
Like all games in the Advance series, it includes a remake of the original Mario Bros. arcade game.
It was later released as a Game Boy Advance Ambassador game in 2011 on the Nintendo 3DS Virtual Console.
Changes
General
- Instead of a single menu map, there are two menu maps with both doing different functions. One does sleep mode and allows returning access to the overworld map. The other one allows a use for items and displays the current score for the player.
- The Mini Battle code was changed for this version, due to a lack of the X and Y buttons on the Game Boy Advance. The new code is now holding down SELECT and then pressing L, L, B, A and R in the following order.
- Yoshi only has a limited amount of lives in the very first stage, Welcome to Yoshi's Island!, meaning that the World 0 icon is displayed in the file select.
Levels
- A new room has been added in Salvo the Slime's Castle. It is between the second and third rooms in the area.
- More Monkey Madness now has twenty Red Coins.
- An extra Middle Ring had been implented into Marching Milde's Fort.
- The room where Hookbill the Koopa is fought has been redesigned.
- All of the Extra Levels in this game have been remodelled.
- Secret Levels, six in total, are added in the game. They can be unlocked if all of the levels in a world gets a score of 100.
- "Castles - Masterpiece Set" has been renamed to "Ultimate Castle Challenge".
Audio
- Most of the SFX has been taken from Yoshi's Story.
- The audio has been downgraded to match the capabilities of the Game Boy Advance.
Regional differences
Alternate title screen
Japan | International |
---|---|
Possibly because the game was rushed, the North American, European and Australian versions of the game's title screen only display the logo without a background.